
function gadget:GetInfo()
   return {
      name      = "point_values",
      desc      = "points the values or values the points.  can't remember",
      author    = "Peeps",
      date      = "w/e",
      license   = "to kill",
      layer     = 0,
      enabled   = true,
   }
end

local killer = 0
local koth = 0
local lies = 0
local ctf = 0
local t = {20, 10, 5, 5} 
local conditions = {koth, killer, ctf, lies}



if (not gadgetHandler:IsSyncedCode()) then
   return false
end


function gadget:GameStart()
	for i=1, 4, 1 do
		num1 = math.random(5-i)
		conditions[i] = t[num1]
		table.remove(t, num1)
	end
	
	Spring.Echo("KOTH ", conditions[1])
	Spring.Echo("KILLER ", conditions[2])
	Spring.Echo("CTF ", conditions[3])
	Spring.Echo("LIES ", conditions[4])
	
	
end